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How To Get Kratos To Level 9

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Survival Difficulty: Class 5

》Unsafe

》Unsecure

》Entity Infestation

Level 9 is the xth level of the Backrooms.

The first known prototype of Level 9.

Description

Level 9, too known as "Darkened Suburbs" is a seemingly endless suburban landscape, with the time of day being locked to midnight. This Level has the aforementioned darkness like to that of Level 6 and Level -100, but not as dangerous. The houses in this level vary in blueprint and size, although at that place are reports of spotting 2 houses near each other that are the same.

The houses of Level 9 appear to be furnished and fairly new, containing items present in typical houses, such equally sofas, televisions, beds, refrigerators vast yards containing a broad corporeality of vegetation. In rare circumstances, some houses have been observed to be entirely void of any of these features, completely arid. Most electronic devices located in the buildings are also nonfunctional, given the absence of a valid power source for the systems to operate. Another anomalous property of this level is that you can find two houses clipped inside of each other when travelling too far, which is physically impossible to happen in The Frontrooms.

The streets of Level 9 are the most dangerous attribute of this level. The wet-unpainted asphalt roads take on the consistency of quicksand, merely should prolonged contact be made with these roads, they volition begin to rapidly solidify, suffocating the victim, every bit they become submerged in the substance. While the stone sidewalks lining the roads don't appear anomalous, one should steer articulate of them for chance of slipping into the pavement. Travelling on any sidewalks or walkways that lead to an extensive grass field may result in the Wanderer entering Level nine.ane, leaving the walkway to venture into the fields may bring one to Level 10. The streetlamps dotting the level are typically powered off, and inactive, though, some bizarrely flicker despite the absences of ability.

Entities

Level 9 hosts a variety of entities with Smilers, Pare-Stealers, Insanities, and Hounds being ever nowadays on the level and the nearly widely seen and other entities such as Death Moths, clumps, Expiry Rats, and Lurkersdwelling on this level.

Colonies and Outposts

While a number of groups roam in Level nine, mass colonization is presently infeasible, with no attempts being made equally of yet, although ane outpost is created one time.

National Police Force of L9

  • Willing to trade
  • Unfriendly to entities
  • Aligned with the B.D.R
  • Once 10 members, at present vi
  • Resides in the s of the neighborhoods of Level ix

Entrances and Exits

Entrances

  • Noclip through the floor of Level 8
  • Enter the revolving door in Level 40
  • Entering one of the doors in Level 54
  • Suspension & Jump out of a Bus window in Level 166
  • Open a wooden door in Level 4112
  • Going down a flight of stairs that leads to a night lower room in Level 944 can take you to the first floor of a business firm in Level nine
  • Noclipping through the wall of a business firm in Level 477 will lead here
  • Exiting the chief gate in Level 728 has a run a risk to have y'all here
  • Taking a regular double-decker in Level 3985 will take yous here
  • Inbound the right door of "The Children Room" in the pediatrics section in Level 88888888 will lead you here
  • Looking at the mirror next to the desk-bound in level 603 can lead here
  • Exiting through the forepart door during your bedtime leads yous hither.

Exits

  • Post-obit a series of arrow street signs pointing north may lead to Level 11
  • Walkways that lead to grassfields may pb to either Level 9.1 or Level 10
  • Enter whatever doors labeled as a "BIOHAZARD" to enter Level 9.iii
  • Enter an airport to be transported to Level 36
  • Touch on a painting to exist brought to Level 264
  • Finding a xanthous lamppost leads to The Safe Place
  • Touch a wall with snow on it to enter Level 9.one, which is a chip safer than this level
  • Entering any basement has the take a chance of sending you to Level 2765
  • Noclipping through a table leads to Snowy True cat Village
  • Noclipping through a firm's front door has a chance of leading yous to Level 1157
  • Finding an extremely shaded tree will take you to Level 97
  • Finding a School bus and going into it will take you to Level 166
  • Making a drawing with crayons of a horror feel volition send you to Level 743
  • Following signs that say "Mountains" will atomic number 82 to Level 274
  • Entering a house with a grassy field surrounding it will lea you to Level 372, though this is very hard to observe.
  • Spending a prolonged menstruation of time in the level may effect in the gradual transition to Level 477, Level 536, Level 1038 or level 2354
  • Entering the front end door an former and seemingly abandoned house may lead you lot to Level 6496.
  • Watching television for more than than 30 min in any of the houses will atomic number 82 you to level 592 for no reason.
«Level 8 | Level 9 | Level x »

How To Get Kratos To Level 9,

Source: https://backrooms.fandom.com/wiki/Level_9

Posted by: robinsonabselithat1968.blogspot.com

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